SWFMovie->add

(no version information, might be only in CVS)

SWFMovie->add -- Adds any type of data to a movie

Description

void swfmovie->add ( resource instance)

Warning

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

swfmovie->add() adds instance to the current movie. instance is any type of data : Shapes, text, fonts, etc. must all be added to the movie to make this work.

For displayable types (shape, text, button, sprite), this returns an swfdisplayitem(), a handle to the object in a display list. Thus, you can add the same shape to a movie multiple times and get separate handles back for each separate instance.

See also all other objects (adding this later), and swfmovie->remove()

See examples in : swfdisplayitem->rotateto() and swfshape->addfill().

olor="#0000BB">0, 0, 0, 0);

  
/* Note that this is backwards from normal shapes (left instead of right).
     I have no idea why, but this seems to work.. */

  
$s->setLeftFill($s->addFill(0xff, 0, 0));
  
$s->movePenTo(-1000,-1000);
  
$s->drawLine(2000,0);
  
$s->drawLine(0,2000);
  
$s->drawLine(-2000,0);
  
$s->drawLine(0,-2000);

  
$s = $p->getShape2();
  
$s->setLine(60,0,0,0);
  
$s->setLeftFill($s->addFill(0, 0, 0xff));
  
$s->movePenTo(0,-1000);
  
$s->drawLine(1000,1000);
  
$s->drawLine(-1000,1000);
  
$s->drawLine(-1000,-1000);
  
$s->drawLine(1000,-1000);

  
$m = new SWFMovie();
  
$m->setDimension(3000,2000);
  
$m->setBackground(0xff, 0xff, 0xff);

  
$i = $m->add($p);
  
$i->moveTo(1500,1000);

  for (
$r=0.0; $r<=1.0; $r+=0.1) {
    
$i->setRatio($r);
    
$m->nextFrame();
  }

  
header('Content-type: application/x-shockwave-flash');
  
$m->output();
?>